new FoodUnit()
        Represents a package of unit you got delivered and subsequently stored in your restaurants.
Game entity class.
    
    
    
    
    
    
    
- Source:
- FoodUnit.js
Members
- 
    units :Number
- 
    
    How many units are (still) in this package. Read-only.Type:- Number
 - Source:
- FoodUnit.js
 
- 
    food :String
- 
    
    The type of food in your package. Available as food is: SALAD, TOMATO, ONION, BREAD, LAMB_MEAT, CHICKEN_MEAT, BEEF_MEAT, CABBAGE, SPICES, GARLIC_SAUCE. Read-only.Type:- String
 - Source:
- FoodUnit.js
 
- 
    pullDate :Number
- 
    
    The best-use-before date represented as a number in days to go. Default 10. Read-only.Type:- Number
 - Source:
- FoodUnit.js
 
Methods
- 
    split(units)
- 
    
    Takes units out of this package and returns a new package with this amount.Parameters:Name Type Description unitsNumber Amount of units you want to have in the newly created FoodUnit - Source:
- FoodUnit.js
 Returns:a newly created FoodUnit or null if units is larger than number of units available.- Type
- FoodUnit
 
- 
    distributeEqually()
- 
    
    Splits this FoodUnit into as many as you have restaurants and sends one package to each restaurant. This FoodUnit has 0 units afterwards.- Source:
- FoodUnit.js